prophecyprediction
3 KEYS - version 2.0

3 keys is an experimental role-playing game, which explores how the forest
could move using an assemblage of divination methodologies; chance, drift
and enactment.

CONTENTS

3 decks of divination cards, 1 list, white chalk, charcoal, string, tape.
(Player can find other materials in situ)

RULES

Players pick one card from each deck.

Deck 1: TREE _ defines character traits.
Deck 2: REALM_ defines environmental systems.
Deck 3: INSTRUCTION_ induces random encounter, meaningless
meaning and purposeful purposeless-ness.

List 1: SLOGAN _ invokes resolve, conviction, obsession, discomfort,
propaganda, ear-spam.

The decks and list suggest and define the players attributes, nature,
habitual behaviours, relational traits, affiliations, reactions, aiding
the player to shape a role, character or protagonist.

The player notes the key attributes that stand out for them.

The Game Masters position the players around the Furtherfield
headquarters.

The Player decides what their Castle is/represents.

The Castle can be any social, spatial or political system, place,
person, or law which you regard as in a state of corruption,
grotesque, inhumane, mutated by fear, polluted, degraded etc

The castle can be set to any scale. It could be a personal issue or
megalithic system.
For instance; one might want to overthrow an overgrown personality
trait or a bureaucratic infestation.

Once you have constructed the walls of the Castle the game is
activated.

Now follow the direction the Games Masters have set for you.

Set your clock, you have 60 minutes to go towards the Castle.
You can use any way of moving: bus, bike, walking, marching,
running, car).
Adjust mode of movement; speed, pause, sleep, stop, rest,
stand.

Breach the Castle: attack, gnaw, persuade, seduce, dissemble,
lay waste, cast shadow, induce doubt, revolt, infiltrate, blur
boundaries, overthrow, lay siege, face off, protest, pray, cloak,
play, cackle, rise above, ridicule, re-dimensionalise.

Use your tools and your limbs to mark, sign, and embed messages
into the vertical and horizontal.

Dismantle usual modes of motion, unleash tree element,
infiltrate the air with words, sounds, the slogan.

Once 60 minutes is up each player returns to Furtherfield.

THE HEARING
Out of their experiences and role-play the players make short statements,
prophecies, stories, characters, lists, proposals .

THIS IS HOW THE FOREST MOVES

The game ends.

‘Say from whence you owe this strange intelligence’

This is an assemblage of notes, texts, images and other resources for the ‘Prophecy and Prediction’ workshop due to take place at Goldsmiths college on the 15th November 2011 for the Interactive Media MA students, and subsequently at Furtherfield on the 10th December.

The workshop is one of a series planned that will contribute to the performance artwork ‘The Moving Forest’ by AKA The Castle in July/August 2012. 

Moving Forest is a 12 hour, five act, visual, sonic, digital, 
electronic and urban performance collectively realized by AKA 
The Castle, a temporal performance troupe bringing together 
visual artists, writers, soundists, silk threaders, codedecoders, 
macromikro, boombox mass, mobile agents, wifi fielders and 
urbanites. 12 hours of sonic, coded action map an imaginary 
Castle and camouflage forest revolt onto a given modern day 
metropolis.

The Moving Forest is an image originally conjured by the play Macbeth in which Birnam Wood is seen to move in siege against Macbeth’s castle, as prophesied by the Witches, leading to insurrection and the death of Macbeth. The witches represent figures of communication that have the ability to influence the course of events. Their conferred power as oracles is much like that of the contemporary networked media mechanisms.

There are several dimensions to this reading of ‘Media as Witches’ leading towards different avenues of analysis around networked media, including both broadcast and Internet media. One is the principle of the self-fulfilling prophecy or ‘feedback’ loops. This has been a feature of the information economy both in the boom and bust of the technology markets and, later that of the financial markets.


A creative movement exploring the Olympic machine
The significance of The Moving Forest project for me is the principle of Movement, momentum, mobilisation, at a time when political and economic conditions have created signs of growing mass resistance on the streets and in public squares. The Moving Forest offers a rich imaginative vehicle, a metaphor, in which to experiment creatively with electronic, physical and psychological mobilisation. Is it possible to apply the metaphor in a mass critique of the 2012 Olympics, currently the most securitised and protected publicly funded Castle in the land?


The Workshop: Witches, Prophecy and Prediction

The story of Macbeth began with a witches prophesy and ended in a revolt. Did the witches predict a future already seen or did they merely plant some well-placed psychological seeds to trigger a self-fulfilling prophesy? In doing so were they able to influence reality? What prior information did they need to have? Is it the magical, spectral appearance of the witch that lends the prophesy its power, or their insertion into everyday life?
The workshop will discuss the histories and rituals surrounding prophecy and prediction (Greek oracles, biblical prophets, African voudou, Chinese I-Ching, etc), and take inspiration from depictions in theatre and film. It will look at modern prophecy and prediction businesses, through the lens of network media theory, and how are they influencing or manipulating reality, specifically in relation to the Olympics. We will also reference a number of artist and hacktivist projects and methodologies that deal with information, disinformation, propaganda, (science)fiction, systems, psychologies and belief, including Stephen Fortune, Paolo Cirio+Alessandro Ludovico, Fran Illich, the Yes Men, Ubermorgen, Ellie Harrison, psychogeophysics,org. The aim is to provide conceptual material for students to work up projects that respond to the discourse of media theory, prophesy and prediction, The Moving Forests’ (potential) textual mapping of the Olympics, and the current political moment.

Kayle has devised a game which students are invited to participate in and co-develop:

3-KEYS

In relation to the three witches prophecy and prediction work, I 
propose to work with tools and techniques of divination to make 
a game called '3-keys'. The game intends to illuminate insurgent 
mobilisation strategies for moving forest, revealing how the 
forest is to move.

The game will be played and developed firstly in the streets of 
New Cross, beginning with mapping and identifying key relational 
powers within New Cross territory and matching/twinning, them 
with the essential Macbeth elemental and physical conditions - 
we could also overlay the Olympic map… 
Next we’ll create a pack of cards out of 21 of the identified 
components. 
The game is then to be played by selecting three of the cards and 
constructing experimental insurgent strategy plans that center 
around them. Out of this workshop we could then discuss ways 
to further construct oracle, divination tools and techniques that 
enable ones actions to be fated or influenced by these processes. 
Students could Research: I Ching, Tarot, Rune stones.

Preperation
We would ask students to prepare for the workshop in the following ways:-
1. Attend the Stephen Fortune workshop on the 1st November.
2. Read/view the resources listed below as part of Reading Week.
3. Investigate the Olympic Park, as a potential ‘Castle’.


Resources
Artists Projects
The Moving Forest 
http://www.movingforest.net/
http://www.furtherfield.org/programmes/event/moving-forest-500-slogans-workshops

xname  - The Oracle Machine http://theoraclemachine.net/.>

Fran Illich - Spacebank http://spacebank.org/index_en.html

Stephen Fortune - Data Mining and Divination http://thereisnowetware.wordpress.com/

Paolo Cirio - Hacking Monopolism trilogy http://www.paolocirio.net/work/hacking-monopolism-trilogy/hacking-monopolism-trilogy.php

Psychogeophysics psychogeopysics.org

Jim Woodall's installation
http://www.telegraph.co.uk/culture/art/art-news/8463757/Olympic-Stadium-Spys-view-from-a-hut.html

Reading List
Tiziana Terranova, Network Culture: Politics for the Information Age (New York: Pluto Press, 2005) 14. 

Jodi Dean, Affective Networks
 http://mediatropes.com/index.php/Mediatropes/article/view/11932

Premediation blog http://premediation.blogspot.com/2011/10/40-days-in-wilderness-premediation-and.html

Call, Tiqqun http://libcom.org/files/Reflexions%20Around%20Call.pdf

Invisible Committee, The Coming Insurrection http://libcom.org/library/coming-insurrection-invisible-committee

Individuation, Relationality, Affect: Rethinking the Human in Relation to the Living
Couze Venn

Science Fiction
Ursula Le Guin 'The Lathe Of Heaven'

E.M Forster 'The Machine Stops'  

Phlip K Dick 'The Minority Report'

Olympics

Iain Sinclair's essay - http://www.lrb.co.uk/v30/n12/iain-sinclair/the-olympics-scam

Research project and forthcoming book on the Olympics and artist projects
http://themilitantcity.wordpress.com/


Films
'Oedipus Rex' by Pasolini
'Throne of Blood' by Kurosawa
'Inception' by Christopher Nolan

Theatre
Macbeth by Shakespeare